Designing Mobile Applications
AxureWorld 2011
Session 1, 16:00 GMT, 10:00am CT
Panelists: Ritch Macefield (UK)
André Muniz (Brazil)
Christopher Roosen (Australia)
Session Details:
Ritch's session covered key issues and concepts related to:
- prototyping mobile applications in general
- prototyping mobile applications using Axure
- prototyping mobile applications using Axperts’ mobile simulator
Ritch demonstrated a simple iPhone App called “Find my Friends” built using Axperts’ Axure mobile simulator, and how key aspects of the “Find my Friends” was constructed within Axure using the mobile simulator.
Download Ritch's File
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Christopher focused on several aspects of usability testing Axure generated mobile prototypes, including:
- Determine the required prototype fidelity
- Selecting the mobiles
- Tips when creating the mobile prototype in Axure
- Methods of putting the Axure prototype onto the mobile
- Recording the mobile usability testing sessions
Download Christopher's File
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André covered:
- Mobile devices characteristics
- Constraints when dealing with mobile
- Portability
- Axure in mobile prototyping
Download Andre's File
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Friday, November 11, 2011 at 11:00AM 
