Agile UX Documentation

AxureWorld 2012


Nicholas Paredes

Documentation in the age of Agile is no longer a PDF, but a prototype

actively discussed on a continual basis with business stakeholders and

developers. The processes we have been implementing enable active

discussion, eliminating some of the most critical mis-interpretations

and hiccups along the way. We will focus how Axure can help us to

communicate. Essential Axure skills are easily attained. UX designers

now need to focus on what is being built in order to facilitate

interaction between constituents.

How to Stay Standing When Clients Keep Pushing

AxureWorld 2012 - Session 4

Presenter: Elizabeth Srail

We seemingly all face scope creep. Sometimes the scope increases by one little request here and one little request there. Other times, it is a major demand. During this discussion I will give a few tips that will help you manage your client's expectations. I will also discuss a couple ways that Axure can help you say nimble in time when you may have to take on additional work.

How to Use Axure Variables Like a Pro(grammer)

AxureWorld 2012 - Session 3

Presenter: Pete Karabetis

Session Details: If there were ever a monster in an Axure user's closet, it would be variables. Scary as they sound, they're easy to learn and will give you an edge when prototyping functions and mathematical computations. In this workshop, Panayiotis explains how to combine local variables, textfields, and dynamic panels to simulate fast and powerful number crunching! You'll be one step closer to not having to rely on a developer to demonstrate your ideas!

Resources are posted here:



Is it Time for Specifications to Die?

AxureWorld 2012 - Session 2

Presenter: Barbara Ballard

Session Details: Specifications are difficult to manage and hard to read. Stakeholders avoid reading them. Can we get by without them? The answer, with Axure could be "yes, and we can do even better using just prototypes."  We'll talk about benefits of using just prototypes, and Axure techniques to make prototypes the center of your UX communication process. 

Link to slideshow

Axure and Visual Design

AxureWorld 2012 - Session 1

Presenter: Ritch Macefield 

Session Details: Exploring the (scope of) features for visual design and layout within Axure. This session may be particularly useful for UX Designers who have previously been working (to produce Hi-Fi prototypes and final screen designs) in tools like: Photoshop, Fireworks and InDesign and who want to make the transition to Axure.

My links and contacts are and