Documentation in the age of Agile is no longer a PDF, but a prototype
actively discussed on a continual basis with business stakeholders and
developers. The processes we have been implementing enable active
discussion, eliminating some of the most critical mis-interpretations
and hiccups along the way. We will focus how Axure can help us to
communicate. Essential Axure skills are easily attained. UX designers
now need to focus on what is being built in order to facilitate
interaction between constituents.
Presenter: Stephen Chovanec
When using any software there are fundamental ways of creating a file that will be easy to work with and easy to build on. Learn how to label, organize, and structure your file for simple maintenance and large scale changes for you and your team.
AxureWorld 2012 - Session 4
Presenter: Elizabeth Srail
We seemingly all face scope creep. Sometimes the scope increases by one little request here and one little request there. Other times, it is a major demand. During this discussion I will give a few tips that will help you manage your client's expectations. I will also discuss a couple ways that Axure can help you say nimble in time when you may have to take on additional work.
AxureWorld 2012 - Session 3
Presenter: Pete Karabetis
Session Details: If there were ever a monster in an Axure user's closet, it would be variables. Scary as they sound, they're easy to learn and will give you an edge when prototyping functions and mathematical computations. In this workshop, Panayiotis explains how to combine local variables, textfields, and dynamic panels to simulate fast and powerful number crunching! You'll be one step closer to not having to rely on a developer to demonstrate your ideas!
AxureWorld 2012 - Session 2
Presenter: Barbara Ballard
Session Details: Specifications are difficult to manage and hard to read. Stakeholders avoid reading them. Can we get by without them? The answer, with Axure could be "yes, and we can do even better using just prototypes." We'll talk about benefits of using just prototypes, and Axure techniques to make prototypes the center of your UX communication process.
AxureWorld 2012 - Session 1
Presenter: Ritch Macefield
Session Details: Exploring the (scope of) features for visual design and layout within Axure. This session may be particularly useful for UX Designers who have previously been working (to produce Hi-Fi prototypes and final screen designs) in tools like: Photoshop, Fireworks and InDesign and who want to make the transition to Axure.